

regarding texture quality, the highest texture setting is available only in improved render and in 64bit systems, but of course requires more video memory It’s possible to set minimal and maximal FOV depending on zoom. Large FOV gives you the effect of the tank moving faster, as the objects move faster at the edges of the screen.

Field of view influences performance, as the higher it is, the more objects have to be rendered in a frame. In the future, there will be yet another (better) render implemented – Temporal Anti Aliasing the most radical way of increasing FPS is enabling standard graphics (“old render”), which lacks many features of the new (“improved”) one, for example the new render can process up to 1000 light sources, while the old one has only one (the sun), there are differences in anti-aliasing as well, where the old render “smoothens” the entire image (MSAA, CSAA methods) while the new render uses Nvidia technology to smoothen the separate object edges, which is more GPU-requiring. decreasing game render resolution does increase FPS, try this using (rshift+plus) or (rshift+minus)
HOW TO GET BETTER AT FPS GAMES PC PC
theoretically, in fullscreen mode, FPS should be a bit higher (because in window mode the GPU has to render the desktop as well), but in praxis this does not always happen, it really depends on the PC configuration some settings have no effect on FPS whatsoever, like the gamma setting, colour filter and its intensity, colorblind mode

if the game runs on less than 60 FPS, it’s better not to enable V-sync and Tripple Buffering (in general graphics tab) at all, as both can cause performance loss As a result one of five profiles will be selected automatically based on the data recieved. It launches two tests: one is testing the processing speed of geometry (CPU), the other the processing speed of textures (GPU). There is a “recommended settings” button in the setting. technically it’s possible to play even with 1GB, but then you’ll get freezes, caused by loading of data from the HDD regarding RAM, you need at least 2GB, but if you want to play comfortably, you need 4 GB and more GPU calculates the scene graphics, while the CPU (processor) is responsible for various calculations, like physical model, shell trajectory, client-server communication, sound, HD model track movement etc. regarding the GPU, the minimum detail requirement is 256 MB VRAM, but for maximum details the requirement is 2GB VRAM Unfortunately, it’s only in Russian (no FPS for you, capitalists!) – but, let’s face it… they need it more :) In any case, here are a few points said in the video, that you might find interesting or helpful.
HOW TO GET BETTER AT FPS GAMES PC HOW TO
Wargaming RU posted a video, in which they explain, what the PC hardware does when it comes to World of Tanks and how to increase your FPS.
